GAMEPLAY

void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string scriptName)
void SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
bool IS_BIT_SET(int address, int offset)
void CANCEL_STUNT_JUMP()
bool IS_STUNT_JUMP_IN_PROGRESS()
void SET_STUNT_JUMPS_CAN_TRIGGER(bool toggle)
void SET_GRAVITY_LEVEL(int level)
void SET_PLAYER_IS_IN_ANIMAL_FORM(bool toggle)
bool GET_IS_PLAYER_IN_ANIMAL_FORM()
void SET_BIT(int address, int offset)
void CLEAR_BIT(int address, int offset)
bool IS_DLC_PRESENT(Hash dlcHash)
void SET_BLACKOUT(bool toggle)
int GET_GAME_STATE()
bool IS_GAME_STATE(int state)
float GET_GROUND_Z(float x, float y)
bool IS_ONSCREEN_KEYBOARD_ACTIVE()
Hash GET_HASH_KEY(string string)
void DISPLAY_ONSCREEN_KEYBOARD(string windowTitle, string defaultText, int maxInputLength)
int UPDATE_ONSCREEN_KEYBOARD()
string GET_ONSCREEN_KEYBOARD_RESULT()
void SET_OVERRIDE_WEATHER(string weatherType)
void CLEAR_OVERRIDE_WEATHER()
void SET_MOBILE_RADIO(bool toggle)
void CLEAR_AREA_OF_VEHICLES(float x, float y, float z, float radius, bool p4, bool p5, bool p6, bool p7, bool p8, bool p9)
void CLEAR_AREA_OF_OBJECTS(float x, float y, float z, float radius, int flags)
void CLEAR_AREA_OF_PEDS(float x, float y, float z, float radius, int flags)
void CLEAR_AREA_OF_COPS(float x, float y, float z, float radius, int flags)
void CLEAR_AREA_OF_PROJECTILES(float x, float y, float z, float radius, int flags)
void _SET_CLOUD_HAT_OPACITY(float opacity)
float _GET_CLOUD_HAT_OPACITY()
void PRELOAD_CLOUD_HAT(string name)
void _CLEAR_CLOUD_HAT()
void LOAD_CLOUD_HAT(string name, float transitionTime)
void UNLOAD_CLOUD_HAT(string name, float p1)
float GET_FRAME_TIME()
int GET_FRAME_COUNT()
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, bool p7, Hash weaponHash, Ped ownerPed, bool isAudible, bool isInvisible, float speed)

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