Lua Documentation
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        • log_info
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        • is_open
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      • g_math
        • sin
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        • yield
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        • Globals
        • get_display_size
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        • get_window_size
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        • push_style_var
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        • begin_window
        • end_window
        • begin_child
        • end_child
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        • next_column
        • set_column_offset
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        • add_circle_filled
        • add_rect
        • add_rect_filled
        • set_next_item_width
        • get_content_region_avail
        • add_button
        • add_checkbox
        • add_input_string
        • add_input_string_with_hint
        • add_text
        • add_triangle
        • add_triangle_filled
        • begin_main_menu_bar
        • end_main_menu_bar
        • begin_menu
        • end_menu
        • menu_item
        • begin_tab_bar
        • end_tab_bar
        • begin_tab_item
        • end_tab_item
        • open_popup
        • close_current_popup
        • is_popup_open
        • begin_popup
        • end_popup
      • g_os
        • time
        • time_ms
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      • NATIVES
        • POOL
        • PLAYER
        • SYSTEM
        • CAM
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        • STATS
        • CLOCK
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        • CUTSCENE
        • WATER
        • AUDIO
        • INTERIOR
        • TASK
        • CONTROL
        • NETWORK
        • OBJECT
        • ENTITY
        • VEHICLE
        • WEAPON
        • SCRIPT
        • PED
        • MISC
        • GAMEPLAY
        • UI
        • GRAPHICS
        • MOBILE
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  1. Lua Documentation
  2. API Reference
  3. NATIVES

GAMEPLAY

void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string scriptName)
void SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
bool IS_BIT_SET(int address, int offset)
void CANCEL_STUNT_JUMP()
bool IS_STUNT_JUMP_IN_PROGRESS()
void SET_STUNT_JUMPS_CAN_TRIGGER(bool toggle)
void SET_GRAVITY_LEVEL(int level)
void SET_PLAYER_IS_IN_ANIMAL_FORM(bool toggle)
bool GET_IS_PLAYER_IN_ANIMAL_FORM()
void SET_BIT(int address, int offset)
void CLEAR_BIT(int address, int offset)
bool IS_DLC_PRESENT(Hash dlcHash)
void SET_BLACKOUT(bool toggle)
int GET_GAME_STATE()
bool IS_GAME_STATE(int state)
float GET_GROUND_Z(float x, float y)
bool IS_ONSCREEN_KEYBOARD_ACTIVE()
Hash GET_HASH_KEY(string string)
void DISPLAY_ONSCREEN_KEYBOARD(string windowTitle, string defaultText, int maxInputLength)
int UPDATE_ONSCREEN_KEYBOARD()
string GET_ONSCREEN_KEYBOARD_RESULT()
void SET_OVERRIDE_WEATHER(string weatherType)
void CLEAR_OVERRIDE_WEATHER()
void SET_MOBILE_RADIO(bool toggle)
void CLEAR_AREA_OF_VEHICLES(float x, float y, float z, float radius, bool p4, bool p5, bool p6, bool p7, bool p8, bool p9)
void CLEAR_AREA_OF_OBJECTS(float x, float y, float z, float radius, int flags)
void CLEAR_AREA_OF_PEDS(float x, float y, float z, float radius, int flags)
void CLEAR_AREA_OF_COPS(float x, float y, float z, float radius, int flags)
void CLEAR_AREA_OF_PROJECTILES(float x, float y, float z, float radius, int flags)
void _SET_CLOUD_HAT_OPACITY(float opacity)
float _GET_CLOUD_HAT_OPACITY()
void PRELOAD_CLOUD_HAT(string name)
void _CLEAR_CLOUD_HAT()
void LOAD_CLOUD_HAT(string name, float transitionTime)
void UNLOAD_CLOUD_HAT(string name, float p1)
float GET_FRAME_TIME()
int GET_FRAME_COUNT()
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, bool p7, Hash weaponHash, Ped ownerPed, bool isAudible, bool isInvisible, float speed)
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Last updated 3 years ago