WEAPON

void GIVE_DELAYED_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, bool bForceInHand)
int GET_WEAPON_TINT_COUNT(Hash weaponHash)
int GET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash)
void SET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash, int tintIndex)
void GIVE_WEAPON_COMPONENT_TO_PED(Ped ped, Hash weaponHash, Hash componentHash)
void REMOVE_WEAPON_COMPONENT_FROM_PED(Ped ped, Hash weaponHash, Hash componentHash)
void REMOVE_ALL_PED_WEAPONS(Ped ped, bool p1)
void REMOVE_WEAPON_FROM_PED(Ped ped, Hash weaponHash)
void SET_PED_AMMO(Ped ped, Hash weaponHash, int ammo)
bool HAS_PED_GOT_WEAPON_COMPONENT(Ped ped, Hash weaponHash, Hash componentHash)
Hash GET_PED_AMMO_TYPE_FROM_WEAPON(Ped ped, Hash weaponHash)
void SET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoTypeHash, int ammo)
bool HAS_PED_GOT_WEAPON(Ped ped, Hash weaponHash)
int GET_MAX_AMMO(Ped ped, Hash weaponHash)
int GET_AMMO_IN_PED_WEAPON(Ped ped, Hash weaponhash)
bool IS_PED_WEAPON_READY_TO_SHOOT(Ped ped)
bool IS_PED_ARMED(Ped ped, int typeFlags)
bool IS_WEAPON_VALID(Hash weaponHash)

Last updated