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  1. Lua Documentation
  2. API Reference
  3. NATIVES

NETWORK

void SET_ENTITY_EXISTS_ON_ALL_MACHINES(Entity entity, bool toggle)
int GET_NET_OBJECT_ID(Entity entity)
bool NETSHOP_TRANSFER_BANK_TO_WALLET(int charSlot, int amount)
bool NETSHOP_TRANSFER_WALLET_TO_BANK(int charSlot, int amount)
bool NETSHOP_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED()
bool NETSHOP_CHECKOUT_START(int transactionId)
int NETSHOP_BEGIN_SERVICE(Hash categoryHash, Hash itemHash, Hash actionTypeHash, int value, int flags)
string SC_GET_NICKNAME()
void NETWORK_SUPPRESS_INVITE(bool toggle)
void NETWORK_BLOCK_INVITES(bool toggle)
bool NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT()
string NETWORK_PLAYER_GET_NAME(Player player)
bool NETWORK_PLAYER_IS_ROCKSTAR_DEV(Player player)
bool NETWORK_PLAYER_INDEX_IS_CHEATER(Player player)
void NETWORK_FADE_IN_ENTITY(Entity entity, bool state, Any p2)
void NETWORK_FADE_OUT_ENTITY(Entity entity, bool normal, bool slow)
string GET_ONLINE_VERSION()
bool NETWORK_IS_HOST()
void NETWORK_SESSION_KICK_PLAYER(Player player)
bool TRIGGER_SCRIPT_CRC_CHECK_ON_PLAYER(Player player, int p1, Hash scriptHash)
void SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(int maxNumMissionParticipants, bool p1, int instanceId)
bool REQUEST_CONTROL_OF_ENTITY(Entity entity)
bool HAS_CONTROL_OF_ENTITY(Entity entity)
bool IS_SESSION_STARTED()
Hash NETWORK_HASH_FROM_PLAYER(Player player)
int NETWORK_GET_MAX_FRIENDS()
int NETWORK_GET_FRIEND_COUNT()
bool NETWORK_IS_FRIEND_ONLINE(string name)
bool NETWORK_IS_FRIEND_IN_MULTIPLAYER(string friendName)
string NETWORK_GET_FRIEND_NAME(int friendIndex)
bool NETWORK_IS_FRIEND_INDEX_ONLINE(int friendIndex)
void NETWORK_SET_PLAYER_IS_PASSIVE(bool toggle)
int GET_FRIEND_SCID(string name)
bool IS_SCID_FRIEND(int scid)
void SEND_CHAT_MESSAGE(string message, bool team)
void SEND_CHAT_MESSAGE_AS(Player player, string message, bool team)
bool IS_MULTIPLAYER_CHAT_ACTIVE()
void CLOSE_MULTIPLAYER_CHAT()
void NETWORK_SET_IN_SPECTATOR_MODE(bool toggle, Ped playerPed)
bool NETWORK_IS_PLAYER_CONNECTED(Player player)
void MIGRATE_SCRIPT_HOST()
void MIGRATE_SCRIPT_HOST(string script)
int NETWORK_GET_NETWORK_ID_FROM_ENTITY(Entity entity)
void SET_NETWORK_ID_CAN_MIGRATE(int netId, bool toggle)
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Last updated 3 years ago