OBJECT

Hash GET_PICKUP_HASH_FROM_WEAPON(Hash weaponHash)
Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE(Hash pickupHash)
Object GET_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, bool isMission, bool p6, bool p7)
Object CREATE_OBJECT(Hash modelHash, float x, float y, float z, bool isNetwork, bool bScriptHostObj, bool dynamic)
OBJECT.CREATE_WORLD_OBJECT(Hash modelHash, float x, float y, float z, bool isNetwork, bool dynamic)
Pickup CREATE_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, bool p7, bool p8)

Last updated