g_imgui
All of these functions can only be executed within a D3D hook. https://github.com/ocornut/imgui
function myButtonCallback()
g_logger.log_info("Callback called")
end
function myToggleCallback(value)
myBool = value
end
function myD3DHook()
if g_gui.is_open() then
g_imgui.set_next_window_size(vec2(400, 600))
if g_imgui.begin_window("Test Window", ImGuiWindowFlags_NoResize) then
g_imgui.begin_child("Test Child", vec2(), true)
g_imgui.add_button("Test Button", vec2(), myButtonCallback)
g_imgui.add_checkbox("Test Checkbox", myToggleCallback)
if g_imgui.add_button("Test Button 2", vec2(), function() g_logger.log_info("Callback in scripting thread") end) then
g_logger.log_info("Pressed")
end
g_imgui.end_child()
g_imgui.end_window()
end
end
if myBool then
g_imgui.add_circle_filled(g_imgui.get_display_size() / 2, 50.0, 105, 205, 255)
g_imgui.add_line(vec2(), g_imgui.get_display_size(), 45, 155, 255)
end
end
g_lua.register();
id = g_hooking.register_D3D_hook(myD3DHook);
while g_isRunning do
g_util.yield(100)
end
g_hooking.unregister_hook(id);
g_lua.unregister();
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