# CONTROL

```
bool IS_CONTROL_ENABLED(int padIndex, int control)
bool IS_CONTROL_PRESSED(int padIndex, int control)
bool IS_CONTROL_RELEASED(int padIndex, int control)
bool IS_CONTROL_JUST_PRESSED(int padIndex, int control)
bool IS_CONTROL_JUST_RELEASED(int padIndex, int control)
float GET_CONTROL_NORMAL(int padIndex, int control)
bool IS_DISABLED_CONTROL_PRESSED(int padIndex, int control)
bool IS_DISABLED_CONTROL_RELEASED(int padIndex, int control)
bool IS_DISABLED_CONTROL_JUST_PRESSED(int padIndex, int control)
bool IS_DISABLED_CONTROL_JUST_RELEASED(int padIndex, int control)
void DISABLE_CONTROL_ACTION(int padIndex, int control, bool disable)
void ENABLE_CONTROL_ACTION(int padIndex, int control, bool enable)
void DISABLE_ALL_CONTROL_ACTIONS(int padIndex)
void ENABLE_ALL_CONTROL_ACTIONS(int padIndex)
bool SET_CONTROL_NORMAL(int padIndex, int control, float amount)
```


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