# AUDIO

```
void PLAY_SOUND(int soundId, string audioName, string audioRef, bool p3, Any p4, bool p5)
void PLAY_SOUND_FRONTEND(int soundId, string audioName, string audioRef, bool p3)
void PLAY_SOUND_FROM_ENTITY(int soundId, string audioName, Entity entity, string audioRef, bool isNetwork, Any p5)
void PLAY_SOUND_FROM_COORD(int soundId, string audioName, float x, float y, float z, string audioRef, bool isNetwork, int range, bool p8)
void STOP_SOUND(int soundId)
void PLAY_PAIN(Ped ped, int painID, int p1, Any p3)
void SET_PED_IS_DRUNK(Ped ped, bool toggle)
string GET_PLAYER_RADIO_STATION_NAME()
string GET_RADIO_STATION_NAME(int radioStation)
void FREEZE_RADIO_STATION(string radioStation)
void UNFREEZE_RADIO_STATION(string radioStation)
void SKIP_RADIO_FORWARD()
void SET_RADIO_TRACK(string radioStation, string radioTrack)
void SET_RADIO_STATION_IS_VISIBLE(string radioStation, bool toggle)
```


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